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    • @Navys First of all I'd like to thank you for your honest feedback.
      This will help us think of a much appropriate ruling. Rule #1 is already been updated and changed.  
      In regards to Rule #2
      That can be arranged depending on the class. I just added this rule to keep players from running away as in running around in circles and hiding from the battle. Backing off is different yes. These two things can be ruled out immediately by the host. In regards to Rule #3 I think Luck is a big factor in pvp so I don't think we should take away that easily. But I will discuss this with the staff for further more debate. If its going to be a 100% skill based. I'd only let participants to wear GOH set (Including Ring and Clip) and let them wear whatever headgears they want. In regards to Rule #5 I'm not going to takeaway the whole trash talk part. If a participant gets pissed off and loses his/her cool because of a spectator said something during the match then thats their own fault. But there should be moderation. Thats just my concern.
       
    • I'd first like to say I'm completely against randomness on this event, and that making universal rules that apply for all classes is impossible, so I'll be giving my inputs on the class I main, which is sniper, and maybe you guys can use that to come up restrictions and rules for the remaining classes. There shouldn't be restrictions on consumables. Most of the player's skill comes from experience of when to attack or back up, be that for healing or switching armor/weapon element to outplay the opponent. and if you restrict the use of elemental converters and holy scrolls, which are easily obtainable for all kinds of players, you're giving end game players way too much advantage when they already have melanis enchantments for SLOTTED holy armor for example. 100% supportive of no eden sets. I could see this being a problem on stalker/champ/sinx/sg event, because of the incredible mobility they have, but do not mistake running from backing up. The arena should have a decent enough size that gives the players both options without being always in range of attacks as you will see top players from many classes using that strategy. If you're disabling heal skill then autocast shouldn't be allowed as well. As I said earlier, I'm against all sorts of randomness. If you're looking for a 100% skill based gameplay then anything that provides advantages by chance should be disabled. My main concern with this are Pneuma. Fable and WS cards, but since you mentioned RoR, why would you allow something that auto casts quagmire and tarot, when one of those heavily affects the enemy's attack speed and the other can insta win the battle for you if you get the coma card. You're setting up to fight against a specific class, then suddenly you're dealing with something completely out of the skill set because of autocast and that's enough to mess you up and cost you the fight. Honestly people get offended too easily, this is a pvp event, where you're fighting for the #1 rank on that class, and if you win you have all the right to brag about it. How many rounds are there per match? Will it be double elimination brackets?
    • Yep. But for now lets polish the rules. Since players are the ones who are going to play. Its just right for them to change whatever rules they want thats if we come to an agreement.
    • Yes Vvest will be allowed since thats an equipment not an item. Variegated Vest is an Armour after all.
    • I see. So skill-giving items will be available, like Vvest and other items. And this one ^
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