Return to the group of Glastian Knights and hand over specified Case of Hermit's Wine. He will now grant you access through the Secret Passage.
“The problem here sir is, the glastian knights is not taking the cases of hermits wine he ask. I brought him the right amount he ask, but he did not accept it. Then i brought him more and still he did not accept it.
I dont think more days of woe would be a good idea because, the little relevance it has right now, would be taken away. If you can woe every day then why bother woeing every day?
This has happened before a few years ago, and this exact thing happened. Since there were more woes, people stopped caring about them, or the numbers split between even more woes, instead of being concentrated in just a few of them.
I think the way to make woe more appealing and also reactivating the economy would be through revamping guild dungeons. Mix them into just one dungeon and put objectives in it so people in the guild have to work as a team (like kill x number of monsters, or reach x amount of guild points). And upon completing those objectives, you get rewarded. Plus, you've already been getting guild points (or maybe a new type of point with a specialized shop, so you also dont use old points u farmed prior), and the drops from the monsters which I recommend should be good for using (so they can be sold to other players) or misc items that can be sold to npcs, and also adding woe tokens with a low drop rate cuz why not, its a guild dungeon after all. So thats a lot of rewards for (a) keeping the castle, and (b) doing the objectives in the dungeon.
I don't know if you added the right day or not
I just think that if WOE is made every day, then I can observe the days, hours, and the number of players who are busy with WOE
we can see the reality now, the hours of the changed WOE show fewer and fewer participants and they only do AFK or BG which does not have a positive impact on server development
and this is very bad for the RRO life cycle because PVP and Farmer are actually correlated
We've tried to add more days of woe in the past and it didn't work out very well. Why do you think that it would succeed this time? Do players actually want more days of WoE? If you can get them to like your post in suggestions then I'd be open to adding a woe day.