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  2. Hunter of Aegis

    I need to win a discussion

    I feel like we had 2400 players at peak WoE hours around 2009. I have a few recorded videos from a big WoE event from around that time; I'll dig through them and see if I can find the server size at the time.
  3. Vantablack Belt

    100% neutral resist prof

    based on the title, here are the gears i have to reach 95% Neutral Resist. +5 Deviling Party Hat = 5% Great Old Hauberk = 10% Vigilante Shield + Parasite Card = 15% Winged Cardigan + Deviling Card = 60% Poring GM Pet / Kyuumi Pet = 5% ***The Deviling Party Hat to be at +10 to achieve 100% Neutral Resist. Here is a link to the screenshots showing differences in damage with and without those equips: https://imgur.com/a/NMVyLtL I haven't tested these equipment in Tier Z of Gold Cedi since that's the only Boss I know that casts a weird version of Earthquake. (damage can't be lessened with GTB Card unlike Orc Knight's Earthquake). I think there are better builds for Gold Cedi, which I don't know, I just use my usual Cedi Prof Gears in that area and I rely on Wall of Fog, Assumptio and Yggs as my crutches.
  4. itEm PrOtEctOr

    B> Detale and Poring Priest

    Up
  5. hi guys, i need help to make a better prof for gold cedi. if u guys can help me with the builds i couldnt be more happier. ty in advance. forevercedi, lone
  6. itEm PrOtEctOr

    B> Detale and Poring Priest

    Up
  7. XxCedi TankerxX

    B> Detale and Poring Priest

    send me a msg char harder than you know or send me a msg on discord X.x.X
  8. Rivaelle

    Reworked on Sealed MVPs Cards

    Iirc there are more voices in the forums few years back. Have you ever thought that they quit coz their opinions won't matter anyway?FYI I never hated on your team ingame sir, coz I have killed some of Infection members during woe. And oh I didn't know some of those people who commented above you are your team exclusively. I applaud your efforts for striving gameplay balance even if its pointless now.
  9. itEm PrOtEctOr

    Blood Will Have Blood quest

    Ive done most of this quest already, im nearly finishing it. Ive done collecting all 12 Cases of Hermits Wine, which the Captain of Glastian Knights ask me to do. But when i was about to give the wines to the captain this message keeps pupping out from him, “Yeah yeah go on, look at what you need. Im too busy enjoying this wine!” I tried to enter the secret passage but i couldnt get in because the captain doesnt take the wine. i think theres a bug in this part of the quest.
  10. itEm PrOtEctOr

    B> Detale and Poring Priest

    Up
  11. blueMagus

    Reworked on Sealed MVPs Cards

    I'm not quite fond of AOE HP leech in pvp when attacking, unless it proc by chance like in vampiric clip.
  12. Navys

    Reworked on Sealed MVPs Cards

    Maybe then it could be made to work with aoe skills but instead of 1k make it 500 hp per hit landed on skill based physical attacks and the effect of disabling natural hp recovery could be removed. How does that sound?
  13. blueMagus

    Reworked on Sealed MVPs Cards

    I see. I just thought 1 DS is equal to 2 hits, and that's my original idea, that 2 hits = 2k hp. Also, in my original post, hp leech will not work in aoe skills or splash skills, so in sharp shoot, you'll only take hp leech on the player where you focus your hit. If for example, you sharp shoot with pally and other players take also the damage, only 1k hp will be leeched from pally, and no hp will be leeched from the other players who took damage from ss too.
  14. Navys

    Reworked on Sealed MVPs Cards

    If it is 1000 every skill landed then it would heal 1k per DS, which means that in order to heal those 10k you'd have to land 10 skills. I could see it being rather strong with sharp shooting, but it also means the sniper is losing 20% damage for that extra survivability, which is a fair trade imo considering the low range the skill itself has. Having that life recover per hit will never allow a class to stand in firing range and outheal the damage taken, its just a nice bonus.
  15. blueMagus

    Reworked on Sealed MVPs Cards

    Also, I just realize. Isn't my suggestion on Sealed Inca a little bit much, especially to range classes? For example, snipers and stalkers can easily run away coz they're in range, while they can easily do DS. And 5 DS is equivalent to 10k hp in seconds.
  16. NibelStark

    Reworked on Sealed MVPs Cards

    iirc, Bakonawa card grants 100% freeze immunity that diminishes at 0.5% per Sdef. Still, it only provides 50% freeze immunity (assume average PvP players have 100 sdef in average)
  17. Unhealed Wounds

    Reworked on Sealed MVPs Cards

    @NibelStark Sealed osiris: Just like how kaizel doesnt work in WoE, HoA, this ress would not work as well. It would kick you out after/while you're reviving anyway, so it won't be a problem I think? Regarding sealed doppel, just buff it to be like the poring weapon's aspd. On paper you get '196 aspd with no agi', but shit like cold fucks you over. Massively. Try it if you don't believe me. Hence i dont see too much of a problem with it. In pve, like what Lu said, damage is king. I rather have 20% damage than adding another 150 luk or something. @blueMagus Regarding SOL, I honestly dislike the idea of any ranged reflect. The Whole benefit of playing ranged classes is the range (noshit), and the ability to hit SAFELY without reflect. While you can reduce the damage to like even only 1%, the problem starts from there. A reflect is also counted as an attack from the attacker. If the guy using SOL also has VR, OCC or any other status weps, the ranged guy will just get himself statused to death. Imagine autoattacking a pally as a sniper with a status bow. But you get statused yourself instead, dispelled even. I dont think it would be even remotely fair. (Yes, i HATE HOLC as well). Regarding the crit wounds portion of it... crit wounds is a VERY strong status. Especially at level 5. If you REALLY want crit wounds, level 1 is good enough. Status effects when hit is getting ridiculous right now. Have you seen the LK vs LK cvc video? I think that explains it pretty well... Armour cards that give statuses all have one thing in common - Theres a card that can resist them, and it gives no freeze immunity. (With the exception of the once OP ancestrial guardian, which is still a niche card thats not useless rn)
  18. NibelStark

    Reworked on Sealed MVPs Cards

    P.S: a little bit off topic, some MvP cards need to be altered too, i think.. Like queen scaraba card, gold queen scaraba card, bangungot card, etc.
  19. Lu

    Reworked on Sealed MVPs Cards

    I was really hoping we could continue with this discussion since I was being nice and bringing up good arguments, but I guess salt will always rule over reasoning and that saddens me. Still not as sad since apparently me and my friends are on the same level of thinking so I can still witness a nice discussion. Cheers mate.
  20. blueMagus

    Reworked on Sealed MVPs Cards

    ^ I don't know if that is just as worse as your other replies, or what. I am trying not to be negative with it, but all I can see is sarcasm. If you could compare your reply with jackie's, tony's, or navy's replies, yours is in a completely different level of unnecessary toxicity, to which I don't want to waste my time anymore. So how about if I'll just ignore your replies, or better yet, ignore you on this matter, and just focus on other whom I can share a good discussion with and let the others together with the GMs read yours? We good with that? Yeah? Ok then, bye lu. .....
  21. Lu

    Reworked on Sealed MVPs Cards

    Okay sweetie I'm really sorry you're getting agitated, I'll try to be as brief as possible and using simple words too so you can all understand my loves. First of all, I love you all ❤️ Second: Sealed Orc Lord: I know you want new effects on cards that are useless now and I think you're amazing for it, but combining the effects of several good cards (HOLC + OCC) in one single card is a bad idea dear! Strong status effects from an armor card is very unbalanced because there's no drawback (like when you use a status weapon) and support classes can use them with no problem at all my love, it's not good. The whole point of sealeds is to enhance the effects on normal cards and by all means we aren't doing this at all with these effects! Thank you for your collaboration with the discussion, you are very smart and I really appreciate it. God bless and I hope to see you again soon ❤️
  22. Navys

    Reworked on Sealed MVPs Cards

    Since you came here and bothered to reply to this only to call us out, then I'll give you my honest thoughts on this as well. We are indeed better than the majority of the server, and far more experienced. We've also held a lot of rare items before, and we know better than most people how strong they can be, and it's why you see a few of us come here and "gang up on a player" about suggestions. Just because we're "enemies" doesn't mean we're trying to turn down each and every suggestion people make, and you're not seeing the fact that no one else has bothered to come here and talk about those suggestions other than our team, so that's not our fault. We strive for balance, the last thing we want is for the gameplay to get worse.
  23. blueMagus

    Reworked on Sealed MVPs Cards

    Ikr. And to think that this is only a discussion on reworking sealed cards (not nerfing it if they ever have one, instead buffing some not so helpful cards), I dont know why it became toxic for me because of just one man's superfluous assumptions 🤦‍♂️
  24. itEm PrOtEctOr

    B> Detale and Poring Priest

    BUying: Poring Priest Card Detale Card -leave offer pls
  25. Rivaelle

    Reworked on Sealed MVPs Cards

    checked forums. Still seeing people who think of themselves as "elites" ganging up on a player who wants to express his opinions. RIP.
  26. blueMagus

    Reworked on Sealed MVPs Cards

    @Lu Sealed Orc Lord - I understand now the point of having 30% hp, cause the combo with HOLC effect on hp. Now about the nerfing of reflected damage, I am not talking about the long range damage reflect of HOLC, I am talking about my suggestion to add 30% long range damage, to reduce it (or even eliminate it though I didnt say eliminate it) but my point being, HOLC already has a chance to reflect long range damage, so my suggestion in SOL should be changed (the long range reflect). Im not suggesting to nerf HOLC so please stop with your assumptions. on top of that to nerf another mvp card so the combo stays the same 🤔🤔🤔🤔🤔🤔🤔 you either don't understand balance or you own one of these cuz I can't think of any other explanation for this suggestion Im not the kind of player who would suggest something just to buff myself. Now if your not satisfied with what I said that I dont have sealed cards, you may ask the Team to check all my accounts, ok. Now, OCC's crit wound came into discussion because jackie said crit wound would be too OP for that. And suggested the golden hole items effect. In my original post, I didnt mean to combine that crit wound to long range reflect, hence the "or" in the middle of numbers 1 and 2. After reading jackies suggestion, I suggest to reduce the long range reflect coz of the above explanation. Now what remains in my original post is numbers 1 and 3. In number 1, there's still an option, to break enemy's weapon cause I already explained it from my previous post, or to cast crit wound. I just suggested crit wound because I think external bleeding isnt suitable for a sealed mvp to be its main effect. Also, if it was chosen, the SOL effect on my original post would be "chance to cast crit wound lv5 when hit and adds 5% additional reflect damage to opponent". Honestly, I suggested crit wound without thinking about OCC. I just made a comparison to jackie on OCCs lv4 crit wound when attacking and SOLs lv5 crit wound when being attacked to point out if that is OP or not so please again, stop making assumptions Justbecause another card with "Orc" in the name has certain effect doesn't mean an orc mvp should combine all the orc cards??? Why does it matter that OCC has crit wounds? Also it's a weapon card specifically for status, why are you even bringing it up when we are talking about an armor card?? Also, Im not asking for this, I said I like the idea of it, discussion still on going. I am asking for the effect in my original post, this is jackies. You're asking for an armor card with, as you said, all the golden hole item effects in one (thats multiple weapons) Sealed Doppel - honestly, im not sure if there is "op in pvm" thats why im asking. Im just thinking if it would be possible to be op in pvm if a single card can max out your aspd. @Unhealed Wounds Sealed Maya - maybe they're thinking of instead of reflecting 5% of magic attack, they just made it 5% chance evading. Dunno, but lus suggestion is much better. Sealed Orc Lord - join our discussion too. Its fun, but dont be toxic. You and jackie are not toxic to talk to. Sealed Doppel - you are the third person to tell me that my suggestion is op, and I see the point now. @Jackie Sealed Orc Lord - I understand your point now on HP.
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